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<h2 class="comptitle">Compound Module <i>BrooseModules</i></h2>
<b>Package:</b> oversim.overlay.broose<br/><b>File: <a href="src-overlay-broose-Broose.ned.html">src/overlay/broose/Broose.ned</a></b><br/>
<p>Implementation of the <a href="oversim.overlay.broose.Broose.html">Broose</a> overlay as described in
"<a href="oversim.overlay.broose.Broose.html">Broose</a>: A Practical Distributed Hashtable based on the
De-Bruijn Topology" by A. Gai and L. Viennot, published in
"Technical report, INRIA, june 2004"</p>
<p><b>Author:</b> Jochen Schenk, Ingmar Baumgart</p>
<img src="oversim.overlay.broose.BrooseModules-type.png" ismap="yes" usemap="#type-diagram"/><map name="type-diagram">
<area shape="rect" href="oversim.overlay.broose.BrooseBucket.html" title="BrooseBucket" alt="BrooseBucket" coords="114,202,298,261">
<area shape="rect" href="oversim.overlay.broose.BrooseBucket.html" title="BrooseBucket" alt="BrooseBucket" coords="340,202,386,261">
<area shape="rect" href="oversim.overlay.broose.BrooseBucket.html" title="BrooseBucket" alt="BrooseBucket" coords="397,202,447,261">
<area shape="rect" href="oversim.overlay.broose.Broose.html" title="Broose" alt="Broose" coords="42,202,86,261">
</map>
<h3 class="subtitle">Usage diagram:</h3>
<p>The following diagram shows usage relationships between types.
Unresolved types are missing from the diagram.
Click <a href="full-ned-usage-diagram.html">here</a> to see the full picture.</p>
<img src="oversim.overlay.broose.BrooseModules-usage.png" ismap="yes" usemap="#usage-diagram"/><map name="usage-diagram"><area shape="rect" id="node1" href="oversim.overlay.broose.BrooseModules.html" title="Compound Module BrooseModules" alt="" coords="95,6,207,34">
<area shape="rect" id="node2" href="oversim.overlay.broose.Broose.html" title="Simple Module Broose" alt="" coords="5,83,77,111">
<area shape="rect" id="node4" href="ned.IdealChannel.html" title="Channel IdealChannel" alt="" coords="101,83,200,111">
<area shape="rect" id="node6" href="oversim.overlay.broose.BrooseBucket.html" title="Simple Module BrooseBucket" alt="" coords="224,83,328,111">
</map>
<h3 class="subtitle">Inheritance diagram:</h3>
<p>The following diagram shows inheritance relationships for this type.
Unresolved types are missing from the diagram.
Click <a href="full-ned-inheritance-diagram.html">here</a> to see the full picture.</p>
<img src="oversim.overlay.broose.BrooseModules-inheritance.png" ismap="yes" usemap="#inheritance-diagram"/><map name="inheritance-diagram"><area shape="rect" id="node1" href="oversim.overlay.broose.BrooseModules.html" title="Compound Module BrooseModules" alt="" coords="5,83,117,111">
<area shape="rect" id="node2" href="oversim.common.IOverlay.html" title="Module Interface IOverlay" alt="" coords="25,6,97,34">
</map>
<h3 class="subtitle">Parameters:</h3>
<table class="paramtable">
   <tr>
      <th>Name</th>
      <th>Type</th>
      <th>Default value</th>
      <th>Description</th>
   </tr>
<tr class="local">
   <td width="150">brooseShiftingBits</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>number of bits shifted in/out each step</p>
   </td>
</tr>
</table>
<h3 class="subtitle">Gates:</h3>
<table class="paramtable">
   <tr>
      <th>Name</th>
      <th>Direction</th>
      <th>Size</th>
      <th>Description</th>
   </tr>
<tr class="local">
   <td width="150">udpIn</xsl:if></td>
   <td width="100"><i>input</i></td>
   <td width="50"></td>   <td>
<p>gate from the UDP layer</p>
</td>
</tr>
<tr class="local">
   <td width="150">udpOut</xsl:if></td>
   <td width="100"><i>output</i></td>
   <td width="50"></td>   <td>
<p>gate to the UDP layer</p>
</td>
</tr>
<tr class="local">
   <td width="150">tcpIn</xsl:if></td>
   <td width="100"><i>input</i></td>
   <td width="50"></td>   <td>
<p>gate from the TCP layer</p>
</td>
</tr>
<tr class="local">
   <td width="150">tcpOut</xsl:if></td>
   <td width="100"><i>output</i></td>
   <td width="50"></td>   <td>
<p>gate to the TCP layer</p>
</td>
</tr>
<tr class="local">
   <td width="150">appIn</xsl:if></td>
   <td width="100"><i>input</i></td>
   <td width="50"></td>   <td>
<p>gate from the application</p>
</td>
</tr>
<tr class="local">
   <td width="150">appOut</xsl:if></td>
   <td width="100"><i>output</i></td>
   <td width="50"></td>   <td>
<p>gate to the application</p>
</td>
</tr>
</table>
<h3 class="subtitle">Unassigned submodule parameters:</h3>
<table class="paramtable">
   <tr>
      <th>Name</th>
      <th>Type</th>
      <th>Default value</th>
      <th>Description</th>
   </tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.rpcUdpTimeout</td>
   <td width="100">
      <i>double</i>
   </td>
   <td width="120"></td>
   <td>
<p>default timeout value for direct RPCs</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.rpcKeyTimeout</td>
   <td width="100">
      <i>double</i>
   </td>
   <td width="120"></td>
   <td>
<p>default timeout value for routed RPCs</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.optimizeTimeouts</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>calculate timeouts from measured RTTs
and network coordinates</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.rpcExponentialBackoff</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if true, doubles the timeout for
every retransmission</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.localPort</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>UDP port for overlay messages</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.debugOutput</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>enable debug output</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.keyLength</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>overlay key length in bits</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.nodeId</td>
   <td width="100">
      <i>string</i>
   </td>
   <td width="120"></td>
   <td>
<p>optional nodeId as string in hexadecimal notation</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.useCommonAPIforward</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>enable CommonAPI forward() calls</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.drawOverlayTopology</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>draw arrow to successor node?</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.hopCountMax</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>maximum number of overlay hops</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.recNumRedundantNodes</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>numRedundantNodes for recursive routing</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.joinOnApplicationRequest</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>only join the overlay on application request</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.collectPerHopDelay</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>delay statistics for single hops</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.routeMsgAcks</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>use RPCs for route messages</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupRedundantNodes</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>number of next hops in each step</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupParallelPaths</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>number of parallel paths</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupParallelRpcs</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>number of nodes to ask in parallel</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupVerifySiblings</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>true, if siblings need to be authenticated with a ping</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupMajoritySiblings</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>true, if sibling candidates are selected by a majority decision if using parallel paths</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupMerge</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>true, if parallel Rpc results should be merged</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupFailedNodeRpcs</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>communicate failed nodes</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupStrictParallelRpcs</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>limited the number of concurrent rpcs to parameter parallelRpcs</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupUseAllParallelResponses</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>merge all parallel responses from earlier steps</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupNewRpcOnEveryTimeout</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>send a new RPC immediately after an RPC timeouts</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupNewRpcOnEveryResponse</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>send a new RPC after every response, even if there was no progress</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupFinishOnFirstUnchanged</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>finish lookup, if the last pending RPC returned without progress</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupVisitOnlyOnce</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if true, the same node is never asked twice during a single lookup</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.lookupAcceptLateSiblings</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if true, a <a href="FindNodeResponse.html">FindNodeResponse</a> with sibling flag set is always accepted, even if it is from a previous lookup step</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.routingType</td>
   <td width="100">
      <i>string</i>
   </td>
   <td width="120"></td>
   <td>
<p>default routing mode (iterative, semi-recursive,...)</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.rejoinOnFailure</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>rejoin after loosing connection to the overlay?</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.sendRpcResponseToLastHop</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>needed by KBR protocols for NAT support</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.recordRoute</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>record visited hops on route</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.dropFindNodeAttack</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if node is malicious, it tries a findNode attack</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.isSiblingAttack</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if node is malicious, it tries a isSibling attack</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.invalidNodesAttack</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if node is malicious, it tries a invalidNode attack</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.dropRouteMessageAttack</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if node is malicious, it drops all received BaseRouteMessages</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.measureAuthBlock</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if true, measure the overhead of signatures in rpc messages</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.restoreContext</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>
<p>if true, a node rejoins with its old nodeId and malicious state</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.bucketSize</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>number of nodes a bucket contains</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.rBucketSize</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>number of nodes a right-bucket contains</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.joinDelay</td>
   <td width="100">
      <i>double</i>
   </td>
   <td width="120"></td>
   <td>
<p>time to wait to join the overlay after simulation start</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.userDist</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>number of hops that are added to the estimated hop count</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.refreshTime</td>
   <td width="100">
      <i>double</i>
   </td>
   <td width="120"></td>
   <td>
<p>idle time after which a node is pinged</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.numberRetries</td>
   <td width="100">
      <i>int</i>
   </td>
   <td width="120"></td>
   <td>
<p>number of retries in case of timeout</p>
   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.stab1</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>   </td>
</tr>
<tr>
   <td><a href="oversim.overlay.broose.Broose.html">broose</a>.stab2</td>
   <td width="100">
      <i>bool</i>
   </td>
   <td width="120"></td>
   <td>   </td>
</tr>
</table>
<h3 class="subtitle">Source code:</h3>
<pre class="src"><span style="color: #808080; font-style: italic; ">//
// Implementation of the Broose overlay as described in
// &quot;Broose: A Practical Distributed Hashtable based on the
// De-Bruijn Topology&quot; by A. Gai and L. Viennot, published in
// &quot;Technical report, INRIA, june 2004&quot;
//
// </span><span style="color: #000080; ">@author</span><span style="color: #808080; font-style: italic; "> Jochen Schenk, Ingmar Baumgart
//
</span><span style="color: #800000; font-weight: bold; ">module</span><span style="color: #000000; "> </span><span style="color: #000000; ">BrooseModules</span><span style="color: #000000; "> </span><span style="color: #800000; font-weight: bold; ">like</span><span style="color: #000000; "> </span><span style="color: #000000; ">IOverlay</span><span style="color: #000000; ">
{
    </span><span style="color: #800000; font-weight: bold; ">parameters</span><span style="color: #000000; ">:
        </span><span style="color: #000080; font-weight: bold; ">int</span><span style="color: #000000; "> </span><span style="color: #000000; ">brooseShiftingBits</span><span style="color: #000000; ">; </span><span style="color: #808080; font-style: italic; ">// number of bits shifted in/out each step
</span><span style="color: #000000; ">    </span><span style="color: #800000; font-weight: bold; ">gates</span><span style="color: #000000; ">:
        </span><span style="color: #000080; font-weight: bold; ">input</span><span style="color: #000000; "> </span><span style="color: #000000; ">udpIn</span><span style="color: #000000; ">;    </span><span style="color: #808080; font-style: italic; ">// gate from the UDP layer
</span><span style="color: #000000; ">        </span><span style="color: #000080; font-weight: bold; ">output</span><span style="color: #000000; "> </span><span style="color: #000000; ">udpOut</span><span style="color: #000000; ">;    </span><span style="color: #808080; font-style: italic; ">// gate to the UDP layer
</span><span style="color: #000000; ">        </span><span style="color: #000080; font-weight: bold; ">input</span><span style="color: #000000; "> </span><span style="color: #000000; ">tcpIn</span><span style="color: #000000; ">;    </span><span style="color: #808080; font-style: italic; ">// gate from the TCP layer
</span><span style="color: #000000; ">        </span><span style="color: #000080; font-weight: bold; ">output</span><span style="color: #000000; "> </span><span style="color: #000000; ">tcpOut</span><span style="color: #000000; ">;    </span><span style="color: #808080; font-style: italic; ">// gate to the TCP layer
</span><span style="color: #000000; ">        </span><span style="color: #000080; font-weight: bold; ">input</span><span style="color: #000000; "> </span><span style="color: #000000; ">appIn</span><span style="color: #000000; ">;    </span><span style="color: #808080; font-style: italic; ">// gate from the application
</span><span style="color: #000000; ">        </span><span style="color: #000080; font-weight: bold; ">output</span><span style="color: #000000; "> </span><span style="color: #000000; ">appOut</span><span style="color: #000000; ">;    </span><span style="color: #808080; font-style: italic; ">// gate to the application
</span><span style="color: #000000; ">    </span><span style="color: #800000; font-weight: bold; ">submodules</span><span style="color: #000000; ">:
        </span><span style="color: #000000; ">rBucket</span><span style="color: #000000; ">[</span><span style="color: #008000; ">2</span><span style="color: #000000; ">^</span><span style="color: #000000; ">brooseShiftingBits</span><span style="color: #000000; ">]: </span><span style="color: #000000; ">BrooseBucket</span><span style="color: #000000; "> {
            </span><span style="color: #800000; font-weight: bold; ">parameters</span><span style="color: #000000; ">:
                </span><span style="color: #000000; font-weight: bold; ">@display</span><span style="color: #000000; ">(</span><span style="color: #008000; ">&quot;i=block/table;p=204,60&quot;</span><span style="color: #000000; ">);
        }
        </span><span style="color: #000000; ">lBucket</span><span style="color: #000000; ">: </span><span style="color: #000000; ">BrooseBucket</span><span style="color: #000000; "> {
            </span><span style="color: #800000; font-weight: bold; ">parameters</span><span style="color: #000000; ">:
                </span><span style="color: #000000; font-weight: bold; ">@display</span><span style="color: #000000; ">(</span><span style="color: #008000; ">&quot;p=360,60;i=block/table&quot;</span><span style="color: #000000; ">);
        }
        </span><span style="color: #000000; ">bBucket</span><span style="color: #000000; ">: </span><span style="color: #000000; ">BrooseBucket</span><span style="color: #000000; "> {
            </span><span style="color: #800000; font-weight: bold; ">parameters</span><span style="color: #000000; ">:
                </span><span style="color: #000000; font-weight: bold; ">@display</span><span style="color: #000000; ">(</span><span style="color: #008000; ">&quot;p=420,60;i=block/table&quot;</span><span style="color: #000000; ">);
        }
        </span><span style="color: #000000; ">broose</span><span style="color: #000000; ">: </span><span style="color: #000000; ">Broose</span><span style="color: #000000; "> {
            </span><span style="color: #800000; font-weight: bold; ">parameters</span><span style="color: #000000; ">:
                </span><span style="color: #000000; ">brooseShiftingBits</span><span style="color: #000000; "> = </span><span style="color: #000000; ">brooseShiftingBits</span><span style="color: #000000; ">;
                </span><span style="color: #000000; font-weight: bold; ">@display</span><span style="color: #000000; ">(</span><span style="color: #008000; ">&quot;p=60,60;i=block/circle&quot;</span><span style="color: #000000; ">);

        }
    </span><span style="color: #800000; font-weight: bold; ">connections</span><span style="color: #000000; "> </span><span style="color: #800000; font-weight: bold; ">allowunconnected</span><span style="color: #000000; ">:
        </span><span style="color: #000000; ">udpIn</span><span style="color: #000000; "> </span><span style="color: #800000; font-weight: bold; ">--&gt;</span><span style="color: #000000; "> </span><span style="color: #000000; ">broose</span><span style="color: #000000; ">.</span><span style="color: #000000; ">udpIn</span><span style="color: #000000; ">;
        </span><span style="color: #000000; ">udpOut</span><span style="color: #000000; "> </span><span style="color: #800000; font-weight: bold; ">&lt;--</span><span style="color: #000000; "> </span><span style="color: #000000; ">broose</span><span style="color: #000000; ">.</span><span style="color: #000000; ">udpOut</span><span style="color: #000000; ">;
        </span><span style="color: #000000; ">appIn</span><span style="color: #000000; "> </span><span style="color: #800000; font-weight: bold; ">--&gt;</span><span style="color: #000000; "> </span><span style="color: #000000; ">broose</span><span style="color: #000000; ">.</span><span style="color: #000000; ">appIn</span><span style="color: #000000; ">;
        </span><span style="color: #000000; ">appOut</span><span style="color: #000000; "> </span><span style="color: #800000; font-weight: bold; ">&lt;--</span><span style="color: #000000; "> </span><span style="color: #000000; ">broose</span><span style="color: #000000; ">.</span><span style="color: #000000; ">appOut</span><span style="color: #000000; ">;

}
</span></pre>
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